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Nutzzz

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A member registered Feb 22, 2018

Recent community posts

Hi, Kevin. I also dislike Match-3's in general, but I think you succeeded in giving this an interesting twist. At first I assumed it was like other Match-3's where you could only move 1 square to an adjacent square, and only if that move would clear spaces (though in those cases often shapes besides 3+ horizontally or vertically can clear spaces). It took me a few tries to realize this was not the case here. I'd suggest a little more clarity about that in the instructions. Good job in any case!

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I really like the Half-Kaizereque aesthetic.  However, the perspective is lower than 3/4 top-down, so shouldn't the hands of the run downward sprite go quite a bit higher?  And the knees a bit higher as well?  [I would have posted this to Discord, but note that the invite link didn't work for me.]

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Oh, I was talking about stone buildings (i.e., ones clad in their entirety by Stone_Wall_* pieces).

EDIT: Of course you're right, I could re-texture, but I guess this is working around Asset Forge's weak scripting... and I also posted on the Asset Forge forum about that.

These are beautiful!

I know it's been a couple of years since you made these (and I'm sure I could figure out how to do it myself eventually), but I was wondering if you'd mind either adding window props (that don't have the stucco surround), or add windows with stone surrounds?

Note I'm playing with Asset Forge scripting to create houses automatically.  The capabilities are quite a bit more limited than Godot's mentioned in an earlier comment, but it'll be nice to have something as a starting point either way.  I've almost got it to the stage that Daniel Dewael had in his screenshot.  FWIW, I'll be sure to share when I'm a bit further along.

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+1

Also, the ability to change a given block's material by script (color at least) would be great